Name: Spectral Rope
Description: Form a spectral rope that is able to grow longer as needed.
Cost: 5
Action: minor
Effect: A rope of length one to 100 meters is formed in front of you. The rope can extend itself as desired, but is not able to shrink. It dissapears after an hour.
Requirements: Apprentice
Name: Offering
Description: Offer up your defeated foes as a sacrifice.
Cost: 5
Action: minor
Effect: If your major action this turn defeated an enemy, gain HP equal to the damage of your attack. The MP cost of this spell increases for each HP gained.
Requirements: Apprentice
Name: Family Tree
Description: Thick roots emerge around your grasping onto enemies surrounding you.
Cost: 10
Action: minor
Effect: All characters within one tile of your are grappled for 1 + presence/4 turns.
Requirements: Apprentice
Name: Armor of the Veil
Description: Your armor becomes cloaked in a misty veil incribed with the banner of your family.
Cost: 10
Action: major
Effect: Gain magic defense equal to your 1 + presence/4.
Requirements: Apprentice
Name: Remnants
Description: A misty path leads you towards a remembered object.
Cost: 10
Action: major
Effect: Choose an inanimate object that you have seen in 1 + presence/4 days. A mistry trail that only you can see forms along the ground. Following the trail leads you to the item.
Requirements: Journeyman
Name: Blessing of Protection
Description: Become bestowed with a watchful gaze that will intervene in your favor.
Cost: 10
Action: major
Effect: The next time that you suffer an attack or negative condition, take no damage and do not become affected by the condition.
Requirements: Journeyman
Name: Commune with Ancestor
Description: Summon a willing spirit of an ancestor who can tell you about the past.
Cost: 20
Action: major
Effect: A spectral form of one of your distant ancestors appears before you. For up to an hour, you can converse them them about the past. While using the spell only you can see our hear your ancestor. Anything you tell them cannot be remembered by their spirit once the spell ends.
Requirements: Journeyman
Name: Ancestral Weapon
Description: Draw from a scabbard a sacred weapon from long past, a relic that has returned to aid you.
Cost: 20
Action: major
Effect: The weapon deals d4 (presence < 10) or d8 (presence >= 10) extra damage every hit. The weapon also glows with a sunlike light providing vision in dark areas.
Requirements: Journeyman
Name: Duelist Dimension
Description: Challenge a foe to a fated fight in another dimension. It's time to duel!
Cost: 40
Action: major
Effect: Choose a character within 6 tiles. You and that character are transported into a blank dimension. Everything you and they carry is brought with you, but nothing else from the original dimension can affect this one. You both remain in this dimension until one of you is incapacitated or you use a minor action to end the spell early.
Requirements: Magi