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Ancient Whisperer Spells - Titan Mage TTRPG


Name: Cone of Silence

Description: Create an area where sound can't escape

Cost: 5

Action: minor

Effect: Designate a 2x2 tile within 6 tiles of you. No sound generated inside can escape, but other sounds are allowed in.

Requirements: Apprentice


Name: Instant Arrows

Description: Arrows instantly notch themselves from your quiver.

Cost: 5

Action: major

Effect: Take a normal attack action to use a ranged weapon. Ammunition is instantly reloaded.

Requirements: Apprentice


Name: Levitate

Description: A character raises upward slightly and feels a floor made of nothing.

Cost: 5

Action: major

Effect: A character of your choice within 6 tiles is lifted one tile vertically. They maintain this hight until the end of your next turn. They are able to use their movement while in the air. The spell can be recast as a minor action.

Requirements: Apprentice


Name: Orb of Light

Description: Bright light emits from a point in all directions

Cost: 5

Action: major

Effect: Bright light is emitted from the tile you are standing on 8 tiles in all directions. When you cast the spell, choose whether the light follows you, or remains in the tile. The light remains until the end of your next turn. The spell can be recast as a minor action for no cost.

Requirements: Apprentice


Name: Speed Read

Description: Your english teacher would be proud.

Cost: 5

Action: major

Effect: For thirty minutes, you are able to read text that you already understand as fast as the eyes can move across the page.

Requirements: Apprentice


Name: Light Spears

Description: Form slivers of light that fly out attacking multiple enemies.

Cost: 8

Action: major

Effect: Makes two against any enemy within 6 tiles. Each attack does d8 magic damage

Requirements: Apprentice


Name: Tongues

Description: Understand any language.

Cost: 10

Action: major

Effect: Choose a character within 6 tiles of you who is speaking a language that you do not understand. Until they and you become more than six tiles apart, you can understand the language that they speak.

Requirements: Apprentice


Name: Crystal Weapon

Description: Crystals creep along the edge of a weapon.

Cost: 10

Action: major

Effect: Choose a weapon that you are touching. Until you cast another spell as a major action, attacks with the weapon deal presence/4 additional damage. Every attack costs you presence/4 MP.

Requirements: Journeyman


Name: Spirit Weapon

Description: Summon a blade out of thin air.

Cost: 10

Action: major

Effect: Equip a one handed spirit blade into a free hand of yours. The blade can be used to make a ~2d4 + presence/2 physical damage attack using the attack action.

Requirements: Journeyman


Name: Pocket

Description: Hold items in an impossibly large pocket.

Cost: 10

Action: major

Effect: Choose a pocket on your person. The contents of the pocket are replaced with a void that can store up to one ton of material. Items placed inside the pocket do not weigh down the clothing. The opening to the pocket does not stretch, so anything you put inside must fit. The spell ends at will returning the pocket to its original state. To retrieve items from the pocket, the same physical pocket needs to be opened with the pocket spell.

Requirements: Journeyman


Name: Invisible

Description: A character vanishes from sight.

Cost: 20

Action: major

Effect: A character of your choice within 6 tiles becomes invisible to the eye untl the end of your next turn. The spell can be recast as a minor action for half the cost. Enemies will not be able to attack unless your position is known or you reveal yourself through other actions.

Requirements: Magi


Name: Half Magic

Description: It works 50% of the time every time.

Cost: 80

Action: minor

Effect: Choose a character within 6 tiles. Roll a d4. On an even roll, set that character's health points to half of their maximum value.

Requirements: Grandmagi


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